Episode Log
# | Session | Dates (in-game) | Date (out-of-game) | Start BP |
---|---|---|---|---|
Episode 1: Diamond in the Rough | ||||
A new arrival at the guild comes just in time for an exciting new quest. Nyx, Jade, Tristan, and Leda team up with newbie Wendell to seek Al-Aghoran's Gem. They'll get more than they bargained for when it turns out they aren't the only ones after it... | ||||
1 | TRH1-1a |
4 Summer Hayday 1197 |
S 2013-05-25 |
50 |
2 | TRH1-1b |
4 Summer Hayday 1197 |
R 2013-05-30 |
55 |
3 | TRH1-1c |
4 Summer Hayday 1197 |
S 2013-06-08 |
58 |
4 | TRH1-1d |
4 Summer Hayday 1197 |
W 2013-06-12 |
61 |
Episode 2: Heart of Fire | ||||
It's the Midsummer Fire Festival! Passions bloom as would-be lovers seek the coveted Fireblossom. A mysterious visitor offers the party a fabulous treasure for the return of her lost love. But when her lost love turns out to be a noble djinni bound by a master conjurer, things get hot! | ||||
5 | Love is in the Air |
5 Summer Mainday 1197 |
W 2013-07-03 |
65 |
6 | Fireworks over Saillonne |
5 Summer Merriday 1197 |
S 2013-07-06 |
68 |
7 | Hell Hath No Fury |
5 Summer Soroday 1197 |
S 2013-08-10 |
72 |
8 | The Magnificent World |
5 Summer Sainday 1197 |
W 2013-08-14 |
74 |
9 | The Hunters |
11 Summer Mainday 1197 |
S 2013-08-17 |
80 |
10 | Anything for Love, part 1 |
11 Summer Sainday 1197 |
T 2013-08-20 |
80 |
11 | Anything for Love, part 2 |
11 Summer Sainday 1197 |
R 2013-08-22 |
85 |
Episode 3: Falcon Crest | ||||
A noble of the realm hires the party to find his wayward son. They'll get more than they bargained for when they find out just who's "taken" him, and where he's off to. Before the end, they'll be embroiled in war; their secret histories will come to the forefront; and heroes may fall before it ends. | ||||
12 | The Right Stuff |
1 Fall Wisday 1197 |
W 2013-09-04 |
85 |
13 | The Pinnacle |
1 Fall Mainday 1197 |
F 2013-09-06 |
88 |
14 | Death From Above |
1 Fall Sainday 1197 |
S 2013-09-07 |
92 |
15 | Birds of a Feather |
2 Fall Hayday 1197 |
W 2013-09-18 |
96 |
16 | Remember Me |
3 Fall Sainday 1197 |
S 2013-09-21 |
99 |
Episode 4: On Stranger Tides | ||||
The cryptic words of a draconic prophet spoke of a sixth dragonflight; now, a strange traveler claims to know where to find it! When our heroes delve into uncharted depths of mystery, what horrors will confront them?When they come up against their own brethren, will they choose justice or guild loyalty? And as the attention of the mighty focuses on their quest, what new enemies--and unexpected kinships--might await them? | ||||
17 | TRH1-4a |
11 Fall Soroday 1197 |
W 2013-10-02 |
105 |
18 | TRH1-4b |
Time is but a window... |
S 2013-10-05 |
? |
19 | TRH1-4c |
Death is but a doorway... |
W 2013-10-09 |
? |
20 | TRH1-4d |
I shall return? |
S 2013-10-13 |
? |
21 | TRH1-4e |
Fuck it, I'm out |
W 2013-10-23 |
? |
Episode 5: Death And All His Friends | ||||
It's Hearthhallow, and it wouldn't be right to celebrate without Tristan. But he's off the very next day to an important diplomatic conference...with unexpected traveling companions, it turns out. But things aren't all they seem in Uldenor (go figure), and the party is soon roped into facing off against The Necromancer, no less than a Lord of Shadow, and his right-hand servant, a vicious Death Knight. Will they prevail, despite the fact that nobody in this damn country will ever talk straight about anything ever? | ||||
22 | All Aboard the Night Train |
5 Fall Mainday 1197 (Hearthhallow) |
S 2013-10-26 |
110 |
23 | Damsel in Distress |
5 Fall Soroday 1197 |
R 2013-10-31 |
112 |
24 | A Candle in the Dark |
5 Fall Sainday 1197 |
S 2013-11-09 |
115 |
25 | Tricks and Traps |
6 Fall Hayday 1197 |
R 2013-11-21 |
120 |
26 | And End to Toil |
6 Fall Hayday 1197 |
S 2013-11-23 |
124 |
27 | Blood and Memory |
6 Fall Jusday 1197 |
W 2013-11-27 |
126 |
28 | Anything for Love |
6 Fall Jusday 1197 |
S 2013-11-30 |
130 |
- Future Episodes
- Frozen: Leda's past catches up with her.
- Remains: A trip to Avila leads to revelations about Jade's origins.
- Order of the Ring: Tragedy rocks Saillonne, but as ever, change is soon to follow. Before the opportunists can have their way, the Order of the Ring steps in; but when the boot of their rule falls upon the face of the guilds, will they come to heel, or will they bite the master's hand?
- See Also
Characters
Guild Characters
Team Nyx
(feel free to rename)
Character | Picture | Description | Personality | Powers |
---|---|---|---|---|
Origin | ||||
Nyx (Patrick) |
Male purple dragon, age 18 |
Idealistic, headstrong, impulsive, boastful, heroic. |
Fire, dragon strength, elemental control. | |
Hatched in unknown hatchery, taken to Saillonne, became destitute, rescued by the Old Man, raised in guild. | ||||
Jade (Cole) |
Female Ahrimid human, age 19 |
Sly, confident, sensual, emotionally guarded, playful. |
Stealth, agility, non-magical illusion, (possibly) engineering. | |
Raised by traveling caravan, moved to Saillonne at age 11, learned to ply the streets, joined the guild after meeting Nyx and teaming up to defeat a local thieves' guild. | ||||
Tristan Galaith du Varlyr (Gino) |
Male Brinnish human, age 20 |
Moral, disciplined, righteous, compassionate, showy. |
Swordplay, subtle life magic. | |
Exiled Brinnish nobility, raised to retake throne, hopes dashed during Valtan-Ahrimid War, adapted to commoner existence over teenage years, mentored by Ser Lothar Dayne, who brought him into the guild, and recently disappeared. | ||||
Wendell Valentine (NPC) |
Male Ascadian human, age 19 |
Bright, optimistic, thirsty for adventure, hapless, awkward. |
Lesser swordplay, pistols, minor artifice. | |
Wealthy Ascadian father was once a great adventurer; he was destined to bring the family into nobility, but abandoned that duty to seek glory in his own adventures. | ||||
Veleth Sindarion (PC) |
Male High Elf, age 234 |
Brilliant, erudite, and compassionate. Vain, naive, and racist. |
Elven high magic of earth and sky, elven swordplay, enchantment. | |
High elven arcane researcher and agent of the Listeners. Secretly and operative for the (insert elven name here). |
The Too-Cool-For-School Gang
Character | Picture | Description | Personality | Powers |
---|---|---|---|---|
Origin | ||||
Hikari Rei |
Female human (Juni), age 19 |
Idealistic, headstrong, impulsive, boastful, heroic. |
Fire, water, earth, and air shaping (last one's a bit iffy) | |
Trained as a Wu Jen, Rei was powerless to stop the destruction of her home town. Turning her back on her order for their cowardice, she seeks to find a new way to practice the path of the Wu Jen, while struggling with the failures of her past. | ||||
Kai Shen |
Male human (Juni), age 21 |
Serene, stoic, wise, stalwart. |
Swordsmanship, focus, mental discipline. | |
Retainer to a noble house that no longer exists, Kai Shen wandered for a time in search of a way to restore his lost honor. He attached himself to Rei, vowing to protect her and aid in her holy quest. | ||||
Tigerlily |
Female human (Hylian), age 16 |
Curious, capricious, precocious. |
Life-binding. | |
Even Rei and Kai Shen know little of her past; they encountered her in their journeys, finding her assistance invaluable in the Haunted Forests, perhaps worth the price of her constant distractions and insatiable curiousity. |
Team Saska
Saska's team has a bit of a reputation for overconfidence; against the wishes of guild leadership, they take on ever-greater challenges to prove themselves worthy, and boast too readily of their own prowess and accomplishments.
Character | Picture | Description | Personality | Powers |
---|---|---|---|---|
Origin | ||||
Saska "Whom Dragons Fear" |
Female dark elf, age 23 |
Direct, blunt, passionate, simple, physical. |
Marksmanship, survival, horsemanship, melee combat. | |
Dark elf captured in youth by Kurnish raiders, raised amongst Clan Dejik, who was exiled to River Rock after a failed assault on Obrith. Became a bounty hunter, soon enlisted in guild to avoid pressure against independent bounty hunters. | ||||
Veredren Ryl'dur |
|
Male dark elf, age 25 |
Pompous, stylish, vain, clever, eager. |
Stealth, agility, daggers, invocation. |
Enigmatic; he has not shared his complete background, but it is known that he was born on the Ebon Isle and spent time as an adventurer in the lands of the Mageholds. | ||||
MUNIRA doVJARA |
|
Female storm dwarf, age 26 |
Proud, stubborn, overconfident in her strength |
Strength, melee combat, earth magic. |
Born in River Rock, her village was raided by Clan Dejik. She took many lives in the village's defense, and was ultimately enslaved. Later, Saska freed her, having built a friendship, when the clan disintegrated, and they have traveled together ever since. |
Independent Adventurers
Not all of the guild's adventurers are in groups.
Character | Picture | Description | Personality | Powers |
---|---|---|---|---|
Origin | ||||
Leda Stormblood |
Female human, age 20 |
Introverted, sardonic, fatalistic, witty. |
Thaumaturgy, alchemy, divination, illusion, witchcraft. | |
In self-imposed exile from her home in the Mageholds, Leda studied with the Order of the Ring for a time, before quitting their ranks due to differences of opinion. She prefers to study magic peacefully, but the guild master urges her to take on adventures in order to truly master her art. | ||||
Grahand Devilseye |
Male human, age 52 |
Surly, menacing, competent, hard. |
Swordsmanship, magic negation | |
He has not shared his history with his guildmates, but rumor has it he was once of very different temperament, trafficking with dark powers and lording over others without mercy or remorse. It is easily believable given his temperament, but he is nonetheless a fierce defender of the guild and its principles. | ||||
Nereida of the Blue Water |
Female undine, age 16 |
Sweet, curious, eager, scatter-brained. |
Affinity for aquatic plants and animals, minor water magic | |
"Nerrie", once of the Deepwater Undine, Nerida's curiousity about the surface world drew her to Saillonne, where her innocent nature soon got her in trouble. Nyx, then perhaps 10 years old, chanced upon her and saved her from those who would take advantage; since then, she has found a home in the guild. She remains relentlessly curious, but has difficulty being out of water for long, and has little proclivity for combat magic; she thus does not often have opportunities to adventure in the surface world, but she gets into plenty of trouble in the city's vast underwater environs. | ||||
Caprice Toma |
Female shah'mira, age 17 |
Nosy, impulsive, affectionate, fanciful |
Shapeshifting, stealth, trickery | |
Caprice, aptly named by the Master, was rescued as a wayward kit by the guild. Her littermates were being sold into slavery after a raid on her home village--a sadly common plight of her people. The guild is all she's ever known, but her fondness for them wars with her fickle nature--she is practically addicted to getting in trouble, and can never stay focused long enough to stick with a given group or quest for long. | ||||
Erika Dawne |
Female tiefling, age 28 |
Direct, showy, obstreperous, cocksure |
Telekinesis, regeneration, hellfire, force manipulation, summoning | |
A powerful invoker, Erika was named Warlock by the White Tower and fled the north to seek more tolerant climes. Nigh impossible to contain or direct, she nonetheless accomplishes great things for the guild while toeing the line--more or less--around the Master's moral preferences. Grahand is constantly berating her for her excesses and boisterous nature, and she returns in kind, daring him to force her to reveal the terrible secrets of his hypocrisy. The younger members of the guild tend to look upon her in awe, and seek to emulate her despite (or perhaps because of) her many disagreements with authority. |
Non-Combatants
Many among the guild prefer not to adventure, or, for whatever reason, are unable to. They still serve important roles, and many have much to teach those who quest.
Character | Picture | Description | Personality | Powers |
---|---|---|---|---|
Origin | ||||
Marta Miros |
Female human, age 49 |
Matronly, wise, good listener, meddlesome |
Supernatural cooking skills, healing | |
The unofficial mistress of the house, Marta makes sure the guild is well fed and taken care of. Her incredible meals and warm environs come at the mere cost of the occasional household chore, shopping trip, or perhaps the need to endure a long lecture about one's wayward ways. Few can complain too much, as she never makes anyone feel too uncomfortable or judged, and is always there when anyone is truly hurting. Some say she has a great deal of power kept hidden away, but she vigorously deflects such talk--she is just a simple cook and housekeeper hired by the Master. |
Notes
Others:
- Dwarf giant who just wants to write poetry
- Older woman who bakes alchemy cookies--former courtesan, streetwise, minor magic?
- The Wonder Twins! They enchant, they're a bit psychic, they can do object reading.
- Ahrimin desert wanderer
- Psychic diviner (one of the wonder twins?)
- Tier 3 team:
- Western female shugenja fire sorceress
- Raptoran hunter
- Hylian lifebinder
- Dwarven stonecaller/metalmorpher
Other Characters
Character | Picture | Description | Personality | Powers |
---|---|---|---|---|
Origin | ||||
Carlotta Valentinia |
Female Ascadian human, age 19 |
Noble, graceful, responsible. |
? | |
Set forth from Avila to find and return her wayward brother Wendell. |